One Good Evening Free adventure

Printable D&D 5e · one evening each

One good evening.
Nothing left for you to invent.

Read-aloud text, battle maps at 70 px per five-foot square, ready-to-play characters, and what happens when the party fails.

32 adventures58 things for the table5 reviews, 5 stars

Start with something free

Seven things, yours to keep.

No email, no locked section, no “full version”.

Six Seconds: free printable page 1Six Seconds: free printable page 2

Free adventure · 36 pages

Six Seconds

An evening in Lowmere. Two hours, four players, 1st level.

Every sack of grain in the valley goes through one wheel, and six nights ago that wheel stopped turning for six seconds. Nobody heard it but the miller, and he has not slept since.

Nine Miles: free printable page 1Nine Miles: free printable page 2

Free adventure · 33 pages

Nine Miles

An evening on the Salt Road. Two hours, four players, 1st level.

A caravan is stopped nine miles short of the auction with a cracked axle, and the weighing closes at first light. The salt can wait. The tally-stick cannot.

The two settings are places, not evenings: the people, the year, the map, and twelve things going wrong that nobody has written up. The two adventures are complete evenings — read-aloud text, a battle map, four ready-made characters, and what happens when the party fails. The three card samples are printed straight out of the full decks, same layout, same backs — they are short, not cut down. Nothing here is a demo of something else.

What one evening contains

Read it once. Run it tonight.

Every adventure is built the same way, so the second one is easier than the first.

The evening at a glance page
The evening at a glanceTwo pages you can read in the twenty minutes before the players arrive: how it opens, the order of things, the three things they will remember.
A page of read-aloud text
Read-aloud textBoxed, in the order you will need it. You read, they listen, the evening starts.
A battle map page
Battle mapsSeventy pixels per five-foot square, for the screen and for the printer, with and without the grid.
Ready-to-play characters
Ready charactersFour of them, made for this evening, with a reason to be there written on the sheet.
What happens when the party fails
When the party failsEvery check says what happens on a miss. The clock keeps moving either way, and the evening still ends.

Everything on the table

90 things to print

Adventures

Adventures

30 evenings

One evening each. Read-aloud text, battle maps, ready characters, and what happens when the party fails.

One-Shot Adventures 18

Four players, levels 1 to 5. Read it once and run it.

Lanterns at Candle Fen Lanterns at Candle Fen 🕯️ They read the dead out of the register until dawn. This year the reading stops. Longnight Longnight 🌒 They are not hunting anyone. They are cold. And that is the only fire in Lowmere. The Border Cairns The Border Cairns 🪨 It has been fed for four weeks by people being kind. The Coldstile Wake The Coldstile Wake 🪦 He left one instruction: the record press is to be unlocked at his wake, by somebody who is not from Coldstile. The Drovers' Camp The Drovers' Camp 🔥 The camp has been standing on a chimney for two hundred years and calling it a hearth. The Ferry The Ferry ⛵ What he is hiding is not a crime. That is what makes it hard. The Hundred-Year Cheese The Hundred-Year Cheese 🧀 Four hundred people are standing on the mound above the cellar. The floor of it has just given way. The Last Bridge The Last Bridge 🌉 It has taken a cart, three oxen and a man. What it leaves behind is dry. The Quarantine House The Quarantine House 🌒 It gets dark at six. It comes at eight. Nine rooms, four of you, and two hours of daylight. The Reed Roads The Reed Roads 🌑 The one adventure in this line where nothing can be reasoned with. The Salt Auction The Salt Auction 🔔 Then the bell goes twice. Every person in this town knows what that means, because it has never happened before. The Salt Chapel The Salt Chapel 🧂 There is no water in this chapel. And three wet patches on a floor that has been dry for eight hundred years. The Saltless Regatta The Saltless Regatta ⚖️ The whole town is on the water for four hours. It is the only day of the year the customs house stands empty. The Stranding Day The Stranding Day ⛵ Most tables get one of them out. And know it while they are running. The Warehouse Row The Warehouse Row 📋 The noticeboard says the scales are wrong. Eight hundred people have read that and stopped worrying. The Waterline The Waterline 🕳️ There is a line on the old stone, nine feet up. Every house any of them has ever lived in stands below it. The Wayside Grave The Wayside Grave ⚰️ The hardest part is not what is under the ground. It is who has to be told. The Weir Count The Weir Count 🚪 Both fights can be avoided. The door cannot.
Character Sheets

Character Sheets

35 sheets

The class is already printed on the sheet, with an engraved illustration drawn for it. Fillable and printable, A4 and US Letter.

One per class · 2024 rules 12

Species instead of Ancestry, a Weapon Mastery column, and a full page on all eight masteries.

Card Decks

Card Decks

5 decks

Poker size, with illustrated engraved backs, so the deck stops looking like a printout.

Campaign Books

Campaign Books

2 books

Sixteen adventures bound together, plus a finale that is sold nowhere else.

At the Table

At the Table

18 things

Not adventures — the things you print once and reach for every session.

Battle maps 1

Drawn for scenes somebody actually wrote, each one in a DM copy, a player copy and a Roll20-ready grid.

From the tables that bought

★★★★★ 5 reviews, 5 out of 5

More encounter tables you want for your sessions. I can make elaborate encounters in practically no time at all. Quick and simple, I'd recommend for new and old DMs (as well as those short on free time).

These random encounter tables take alot of extra work (and time) out of making encounters. As someone who would spend so much time making elaborate encounters only to have the party throw a monkey wrench (or just wipe out the entire thing) and make it so I wasted time, this tables help on the spur of the moment. Highly recommend for new or experienced DMs.

Expands the potential places for encounters with the previously released tables.

An excellent addition to the previous release.

The randomness that can be generated from these random encounters makes each encounter feel unique to the moment in the session.

One good evening. Then another.

Your table is ready.