
Forty drovers, a hundred head of stock, and a ring of stones with a fire in it that has not been out in living memory.
Get it on Etsy → Instant digital download · print at homeOn Tuesday it was cold. Not kicked apart, not rained on, not neglected - banked the night before by a man who has banked it for eleven years, and cold by morning with the wood still stacked in it.
Lift the stones and there is a shaft under them, and a draught coming up it that stopped three days ago.
THE CAMP HAS BEEN STANDING ON A CHIMNEY FOR TWO HUNDRED YEARS AND CALLING IT A HEARTH. Everything above ground in this adventure was true for two centuries and stops being true in the first ten minutes.
A REAL DELVE, ON A ROAD THAT MOSTLY STAYS ABOVE GROUND. If your table wants a dungeon rather than a conversation, this is the stop for it.
WHAT YOU GET - 39 pages, and nothing left for you to invent
- 5 scenes, every one written out in full: read-aloud text, what happens if they fail, what to do if they skip it
- 2 battle maps in three versions each - DM, player, and no grid, 70 px per 5-foot square, aligned for Roll20 and Foundry
- 4 ready-to-play 4th-level characters. No session zero
- 11 secrets, tables and printable handouts, plus written help for when players go sideways
PART OF THE SALT ROAD. Sixty miles, sixteen stops, each a day apart. Every one of them has noticed the same thing and not one of them has said so out loud. This adventure stands completely alone - it needs nothing from any other - but a table that plays four of them starts comparing notes without being prompted.
THE FILES - four PDFs: A4 and US Letter, each in colour and in a printer-friendly build. The printer-friendly version is the same book in pure white, nothing removed. Plus 6 map images.
Compatible with Fifth Edition. Instant digital download - nothing is posted.
Made with AI assistance: the text and maps of this adventure were written and generated with AI, then edited, checked and laid out by hand.
Ready to print tonight.
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