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The Smokehouses
D&D 5e · For Two Players

The Smokehouses

๐Ÿ•ฏ๏ธ Three hours up the hill, or one knock on that door. The text takes neither side.

โ‚ฌ3.24โ‚ฌ4.99−35%on Etsy · sale until 31 Oct

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A hearth that has not been allowed to go fully cold since before anybody currently alive was born. It is tended in shifts. There has never been a shift where it went out.

Tonight there was.

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๐Ÿ”ฅ THE SITUATION

Two families. Three sheds. One fire.

The nearest fire that counts is a collier's burn two miles up the hill, and the box you carry it home in holds heat for about an hour.

The other family's hearth is forty feet away, behind a door that has been unlocked for two hundred years and has never once been opened.

โš–๏ธ Both endings are written out at the same length. Neither one is the right answer.

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๐Ÿ‘ฅ BUILT FOR EXACTLY TWO PLAYERS

Not a four-player adventure with a note about scaling.

The encounters, the pacing and the ready characters are all written for a pair, so nobody is covering three empty seats.

๐ŸŽฒ A 39-page duet adventure for D&D 5e โ€” 2-3 hours, 2 players, level 1.

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๐Ÿ“ฆ WHAT YOU GET โ€” 38 pages, nothing left for you to invent

โ–ช 5 scenes, every one written out in full: read-aloud text, what happens if they fail, what to do if they skip it

โ–ช 2 battle maps in three versions each โ€” DM, player, and no grid. 70 px per 5-foot square for a clean Roll20 or Foundry import

โ–ช 4 ready-to-play 1st-level characters, finished โ€” ability scores, armour class, hit points, attacks, spells and gear. A pair can pick the two they like

โ–ช Every character in it, player and NPC alike, has a drawn portrait

โ–ช A plain-English glossary of the basic rules words โ€” DC, saving throws, advantage

โ–ช A section for your first time running a game

โ–ช A summary up front listing every scene with its page and how hard each fight is

โ–ช 11 secrets, tables and printable handouts

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๐Ÿคซ A QUIET ONE

Nobody in this adventure is anybody's enemy.

Which is exactly what makes the forty feet hard.

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๐Ÿง‚ PART OF THE SALT ROAD

Sixty miles, sixteen stops, each a day apart. Every one of them has noticed the same thing and not one of them has said so out loud.

This adventure stands completely alone โ€” it needs nothing from any other โ€” but a table that plays four of them starts comparing notes without being prompted.

Sister Wren is in this one, and in five more of them.

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โœจ THIS IS FOR YOU IF

โ–ช You play with one other person and are tired of scaling four-player adventures down

โ–ช You want a dnd one shot that fits in an evening and finishes

โ–ช You would rather run a problem than a fight

โ–ช You are new to running games and want the read-aloud text already written

โ–ช You run on Roll20 or Foundry and want maps that import at the right scale

โ–ช You want to hand your player a finished character instead of spending session one building one

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๐Ÿ“„ THE FILES

Four PDFs, plus the maps.

โ–ช A4 โ€” 39 pages, colour and printer-friendly

โ–ช US Letter โ€” 44 pages, colour and printer-friendly

โ–ช 6 map images

๐Ÿ—บ๏ธ The battle maps also print at table scale โ€” two extra PDFs, A4 and US Letter, lay every map out at one inch per five-foot square across numbered sheets with a cut line. Print them at home, tape them together and put miniatures on them.

The printer-friendly build is the same book in pure white, nothing removed.

โฌ‡๏ธ Instant digital download. Nothing is posted to you.

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๐Ÿ“œ THE SMALL PRINT

Compatible with Fifth Edition.

Made with AI assistance: the text and maps of this adventure were written and generated with AI, then edited, checked and laid out by hand.

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๐Ÿ•ฏ๏ธ ONE GOOD EVENING

Games for a table, and for a chair by the fire.

Ready to print tonight · โ‚ฌ3.24 on Etsy, 35% off until 31 Oct.

Get it on Etsy → Or get it on itch.io →

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