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The Warehouse Row
D&D 5e · One-Shot Adventures

The Warehouse Row

๐Ÿ“‹ The noticeboard says the scales are wrong. Eight hundred people have read that and stopped worrying.

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Eight hundred people, eleven warehouses and one street. If a thing is true anywhere on this road, it is on the noticeboard here within the week.

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โš–๏ธ WAREHOUSE SIX IS LOSING WEIGHT OVERNIGHT

Forty pounds of stored salt. Then sixty. Then ninety.

Locks untouched. Seals unbroken. Nobody inside.

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๐Ÿ” THE SCALES ARE FINE

That is the answer that lets everybody sleep, and it is wrong.

You are going to have to prove that before anybody will let you prove anything else.

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๐Ÿ“š THE LONGEST ONE ON THIS ROAD

47 pages and seven scenes, because the town has to be wrong in public before it can be right in private.

Three battle maps rather than the usual two.

๐ŸŽฒ A 48-page one-shot adventure for D&D 5e โ€” 3 hours, 4 players, level 3.

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๐Ÿ“ฆ WHAT YOU GET โ€” 47 pages, nothing left for you to invent

โ–ช 7 scenes, every one written out in full: read-aloud text, what happens if they fail, what to do if they skip it

โ–ช 3 battle maps in three versions each โ€” DM, player, and a copy with no grid. 70 px per 5-foot square, so it drops straight into Roll20 or Foundry already aligned

โ–ช 4 ready-to-play 3rd-level characters, finished โ€” ability scores, armour class, hit points, attacks, spells and gear. Hand them out and roll

โ–ช Every character in it, player and NPC alike, has a drawn portrait

โ–ช A plain-English glossary of the basic rules words โ€” DC, saving throws, advantage

โ–ช A section for your first time running a game

โ–ช A summary up front listing every scene with its page and how hard each fight is

โ–ช 11 secrets, tables and printable handouts

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๐Ÿง‚ PART OF THE SALT ROAD

Sixty miles, sixteen stops, each a day apart. Every one of them has noticed the same thing and not one of them has said so out loud.

This adventure stands completely alone โ€” it needs nothing from any other โ€” but a table that plays four of them starts comparing notes without being prompted.

Cotter Bray is in this one, and in six more of them.

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โœจ THIS IS FOR YOU IF

โ–ช You want the longest evening on this road, with seven scenes instead of five

โ–ช You like an investigation where the obstacle is what everybody already believes

โ–ช You want a dnd one shot that fits in an evening and finishes

โ–ช You are new to running games and want the read-aloud text already written

โ–ช You run on Roll20 or Foundry and want maps that import at the right scale

โ–ช You want to hand out finished characters instead of spending session one building them

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๐Ÿ“„ THE FILES

Four PDFs, plus the maps.

โ–ช A4 โ€” 48 pages, colour and printer-friendly

โ–ช US Letter โ€” 52 pages, colour and printer-friendly

โ–ช 9 map images

๐Ÿ—บ๏ธ The battle maps also print at table scale โ€” two extra PDFs, A4 and US Letter, lay every map out at one inch per five-foot square across numbered sheets with a cut line. Print them at home, tape them together and put miniatures on them.

The printer-friendly build is the same book in pure white, nothing removed.

โฌ‡๏ธ Instant digital download. Nothing is posted to you.

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๐Ÿ“œ THE SMALL PRINT

Compatible with Fifth Edition.

Made with AI assistance: the text and maps of this adventure were written and generated with AI, then edited, checked and laid out by hand.

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๐Ÿ•ฏ๏ธ ONE GOOD EVENING

Games for a table, and for a chair by the fire.

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