The Stranding Day
One-Shot Adventures

The Stranding Day

Three ships have stood upright in a wheat field forty miles from the sea for three hundred years, since the water that stranded them went away.

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This summer, during lunch, the eastern ship drops a foot. It is going over, and it will take forty acres of standing wheat with it. A customs officer is pinned under the keel. A fourteen-year-old has already gone up the rope and down the hatch on her own.

A SIX-SETTLE CLOCK AND TWO PEOPLE TO SAVE. The ship settles further every ten minutes and is down on the sixth. A fast, well-organised table gets both people out. Most tables get one, and know it while they are running.

WHAT YOU GET - 40 pages, and nothing left for you to invent

- 5 scenes, every one written out in full - read-aloud text, what happens if they fail, what to do if they skip it

- 3 battle maps in three versions each: DM, player, and no grid. 70 px per 5-foot square

- 4 ready-to-play 4th-level characters

- Full stat blocks printed beside the scene that uses them

- 10 secrets, tables and handouts, and written help for when the party goes sideways

THE FILES - four PDFs: A4 and US Letter, each in colour and in a printer-friendly build. The printer-friendly version is the same book in pure white, nothing removed. Plus 9 map images.

Compatible with Fifth Edition. Instant digital download - nothing is posted.

Made with AI assistance: the text and maps of this adventure were written and generated with AI, then edited, checked and laid out by hand.

Ready to print tonight.

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