
❄️ Four winter one-shots for D&D 5e, in one download.
€9.74€14.99−35%on Etsy · sale until 31 Oct
Four complete adventures for four players, levels 1 to 4, 179 pages in all. Each one is a full evening: read-aloud text, battle maps, ready characters, and what happens when the party fails. Snow, firelight and the longest nights of the year, from a Christmas delivery run to a town that goes underground for sixteen hours.
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🎄 EVERY BOOT BY DAWN · level 3 · 3-4 hours
On Bootnight every child in the valley leaves one boot on the hearth, and in the morning it is full. Nobody has ever seen the Bootman. Tonight he slipped on the ice in his own barn and his ankle is the size of a turnip, so four strangers have a sledge, two old reindeer and two hundred and twelve boots to fill before first light.
🔥 LONGNIGHT · level 3 · 3-4 hours
On the longest night of the year every fire in Marrowdown is put out, and nine hundred people go underground around one fire for sixteen hours. Four hours in, something comes up out of the deep end of the cellars towards it. It is not hunting anybody. It is cold.
🪦 THE COLDSTILE WAKE · level 4 · 3-4 hours
Old Toller, ninety-one, left one instruction: the record press is to be unlocked at his wake, in front of the village, by somebody who is not from Coldstile. It is the hardest frost in forty years, and in the water meadow below the ridge the ground has cracked open on stones that somebody cut and squared.
🛒 THE FIRST CART · level 1 · 3 hours
When the mud on the valley road sets hard enough to take a wheel, Marrowdown sends the first cart up to Coldstile, and Coldstile lights a fire on the ridge to say the road is clear. This year there is no fire. You have the cart, one mule, and until dark.
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▪ 4 complete adventures: 48, 44, 44 and 43 pages in A4, also in US Letter
▪ Each in colour and in a printer-friendly build: 16 PDFs
▪ 12 battle maps, printed at the back of each adventure
▪ 36 map images: DM, player and no-grid versions, 70 px per 5-foot square, ready for Roll20 or Foundry
▪ 16 ready-to-play characters, 4 per adventure. They are optional: notes for running each one with your own party are included
▪ 12 printable handouts, roll tables, and secrets and clues at three different costs
▪ Written help for when the party goes sideways, and a section for your first time running a game
▪ 28 paintings to show your players, 7 per adventure
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▪ You want a run of winter dnd one shots for December and the long nights after it
▪ You want a Christmas adventure that is warm, not grim, and three more winter evenings to go with it
▪ You have a new player: The First Cart is written for a first game at level 1
▪ You want the read-aloud text and the hard parts already written
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Five downloads: one zip each for Every Boot by Dawn and Longnight, one zip with The Coldstile Wake and The First Cart (each adventure in both paper sizes, colour and printer-friendly), one zip with all 36 map images, and one with all 28 paintings.
Not in the bundle: the single adventures also come with table-scale battle map PDFs (one inch per square, to print and tape together). They do not fit into a bundle, so they are only with the singles.
The printer-friendly build is the same book in pure white, nothing removed.
⬇️ Instant digital download. Nothing is posted to you.
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Compatible with Fifth Edition. Each adventure stands alone and needs nothing from any other.
Made with AI assistance: the text, maps and paintings of these adventures were written and generated with AI, then edited, checked and laid out by hand.
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Games for a table, and for a chair by the fire.
Ready to print tonight · €9.74 on Etsy, 35% off until 31 Oct.
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