OneGoodEvening

One-shot adventures for fifth edition

One evening each. Read-aloud text, battle maps at 70 px per five-foot square, ready-to-play characters, and what happens when the party fails — nothing left for you to invent.

Start with something free

Four things, yours to keep. No email, no locked section, no “full version”.

Free setting

Lowmere

A valley in the bottom of a lake that is not there.

Three hundred years ago the lake drained overnight. People moved into the bottom of it, because everything grows there.

Download free — 21 pages or get it on itch.io
Free setting

The Salt Road

Sixty miles of road, and every stop has noticed the same thing.

Fifteen stops keep the road running, and every one of them has just noticed that something which should keep does not keep any more.

Download free — 22 pages or get it on itch.io
Free adventure

Six Seconds

An evening in Lowmere. Two hours, four players, 1st level.

Every sack of grain in the valley goes through one wheel, and six nights ago that wheel stopped turning for six seconds. Nobody heard it but the miller, and he has not slept since.

Download free — 31 pages or get it on itch.io
Free adventure

Nine Miles

An evening on the Salt Road. Two hours, four players, 1st level.

A caravan is stopped nine miles short of the auction with a cracked axle, and the weighing closes at first light. The salt can wait. The tally-stick cannot.

Download free — 34 pages or get it on itch.io
The two settings are places, not evenings: the people, the year, the map, and twelve things going wrong that nobody has written up. The two adventures are complete evenings — read-aloud text, a battle map, four ready-made characters, and what happens when the party fails. Nothing here is a sample of something else.

One-Shot Adventures 18

One evening each. Four players, levels 1 to 5.

Lanterns at Candle Fen Ghost Story Adventure

Lanterns at Candle Fen Ghost Story Adventure

One night a year the whole valley walks up to Candle Fen, lights every niche on the hillside, and reads the dead out of the register - all nine generations of them, in order, until dawn.

€5.99on Etsy →
Longnight

Longnight

On the longest night of the year every fire in Marrowdown is put out and the whole town goes underground. Nine hundred people, one fire, sixteen hours, in cellars that have always been colder than they should be.

€5.99on Etsy →
The Border Cairns

The Border Cairns

Every caravan this road has ever lost has a cairn out here, and every traveller who passes adds one stone. Nobody founded the custom.

€5.99on Etsy →
The Coldstile Wake Winter Mystery

The Coldstile Wake Winter Mystery

Once a year the hill village of Coldstile mourns the drowning of a valley that nobody in it drowned in - two hundred people who have spent three hundred years being the only ones who were never under the water.

€5.99on Etsy →
The Drovers' Camp

The Drovers' Camp

Forty drovers, a hundred head of stock, and a ring of stones with a fire in it that has not been out in living memory.

€5.99on Etsy →
The Ferry

The Ferry

One boat, one family, three generations, and a crossing fee that has to be exact because Marl Vance has never once made change.

€5.99on Etsy →
The Hundred

The Hundred

For one hundred years the village of Marrowdown has aged a single wheel of cheese in a sealed cellar. Tonight it is finally cut.

€5.99on Etsy →
The Last Bridge

The Last Bridge

One stone span, on a road that crosses everything else by wood or water. Nobody east or west can say who built it.

€5.99on Etsy →
The Quarantine House

The Quarantine House

Nine rooms, three days short of the border, built to hold a caravan that looks wrong. Eight of them have been empty for nine years and everyone on this road can tell you the number.

€5.99on Etsy →
The Reed Roads Dark Horror One Shot Adventure

The Reed Roads Dark Horror One Shot Adventure

Four square miles of standing water never drained at the low end of Lowmere, and across them run causeways of packed reed over stone - straight, old, and never once sunk.

€5.99on Etsy →
The Salt Auction

The Salt Auction

The last real market before the border, five hundred people, and one bell that is rung exactly once per lot and has never in living memory been rung twice.

€5.99on Etsy →
The Salt Chapel

The Salt Chapel

One room, one keeper, and a blessing every caravan takes before the empty stretch east. The floor is inlaid with salt in a pattern the masons built around rather than over, because it was already here when they raised the walls.

€5.99on Etsy →
The Saltless Regatta

The Saltless Regatta

Every wheel of cheese that leaves this valley passes through the customs house at Saltless, weighed against one sealed bronze standard.

€5.99on Etsy →
The Stranding Day Nautical

The Stranding Day Nautical

Three ships have stood upright in a wheat field forty miles from the sea for three hundred years, since the water that stranded them went away.

€5.99on Etsy →
The Warehouse Row

The Warehouse Row

Eight hundred people, eleven warehouses and one street, and if a thing is true anywhere on this road it is on the noticeboard here within the week.

€5.99on Etsy →
The Waterline

The Waterline

There is a line on the old stone in this valley, about nine feet up, on everything older than the town. Nobody in Lowmere mentions it, and every house any of them has ever lived in stands below it.

€5.99on Etsy →
The Wayside Grave

The Wayside Grave

One grave, alone, a mile short of the border, with no village near enough to explain it. Everybody who passes pulls a weed and leaves a pinch of salt on the stone.

€5.99on Etsy →
The Weir Count Comic

The Weir Count Comic

Once a year Marrowdown lays out everything the Weir has caught that year, and half the valley comes to look for something they lost.

€5.99on Etsy →

For Two Players 5

Written for a pair rather than a party, and they say so on their own covers.

For New DMs 7

One clock, stated out loud in the first minute, and every check tells you what happens when it fails.

The Complete Campaign 2

Sixteen adventures bound together, plus a finale that is sold nowhere else.